Newest Path of Exile League Nearly Here!

  • The latest "Path of Exile" alliance has finally announced that it will look interesting. Introduce the path of exile harvest, or, as many have said, the path of exile Farmville! More than a week before the release, we have begun to see some very interesting skills and mechanisms. The same thing is that we can still improve our ability and increase our game experience with the help of POE Trade Currency. Next, we will introduce some larger content here, and let our eyes continue to open in the next week!

    Harvest Alliance Mechanics
    As the playful name implies, Harvest League is to get seeds from the map, plant seeds and grow your own monsters-you should garden. In the trailer, you will click on a group of pods on the map-probably opened by killing surrounding monsters-and collect the fallen seeds. After you have a few seeds, you can take them to a new NPC and head to the "Holy Grove". When you are ready, you can choose to germinate seeds, which will produce monsters that are killed. These monsters will power nearby machines so you can make recipes in them. The machine system looks quite complicated and allows you to transport fuel from one machine to another via cables. As the release approaches, we will learn more about how it works.

    Path of Exile's Harvest
    This mechanism is interesting in many ways, but the biggest advantage is that it makes it easier for most players to make handicrafts. This is not to push items to a new level of madness like other alliances such as comprehensive alliances, but to give ordinary players more opportunities to use higher-level equipment. It's also entirely in the game, so you don't have to go to external resources to understand the system as in Bestiary and Synthesis. Its purpose is to improve the game without destroying it. From what we have seen so far, it seems to have reached a good balance.

    Harvest League Skills Redo
    Entering the harvesting alliance requires a lot of skill transformation. The main changes are coming soon in terms of branding, slam skills and war. Brand skills have been completely redone. The biggest difference is that the current brand quickly returns to the original position after the target died, and the current brand recall has not refreshed the duration of the brand, which means that the Master is notorious. However, there are three new brands and one new brand support to make up. The Arcanist brand casts a link spell every time it is activated.

    Exile harvesting structure to repair Grand Slam path to repair
    The war has erupted in full. Continuous calls can now be cured, and elemental resistance is built into existing skills. Scary crying can now be used as POE Orbs instead of using items, it can cause double damage on the next attack. The ancestor's cry is a brand new skill that will make your next strikes also target nearby enemies. Earthquake Shout is another new feature that can make your slamming effect have a greater range of effects. Summoning now grants buffs to nearby allies, grants them a certain percentage of weapon damage as additional damage, and enhances the next few attacks. Tears of Hell are the sounds of the new abyss, and now enemies in the vicinity are wrapped in ashes, causing them to explode upon death.

    Skill tree changes
    As always, the biggest change is the form of skill tree redo. There are many such versions this time, allowing for a large variety of versions and many new versions. Many changes come from the eternal trapezoidal stones, some of which have become the core of the tree, and have also been replaced by brand new trapezoidal stones in jewelry. For example, "agnostic" used to be part of the eternal jewelry of "belligerent beliefs", but now it will naturally appear on trees. New significant clusters have also been added around the tree. As usual, they are very powerful and have a new reputation, which can make Elusive have a strong lethality, a stronger brand, and even Tribal Fury are the natural popularity of the tree-no longer need to be oiled!

    So far, my personal favorite new jewelry is the timeless jewelry cornerstone, called Supreme Ostentation. The content is: "Ignore attribute requirements. No inherent rewards will be obtained from attributes." This is definitely the definition of construction support. If we buy poe currency, then we can use its power to quickly use temporary clothing, if possible, this may be the best item in the game. However, it can also simplify adjustments that are less concerned with the construction of statistical data. This largely means that any building that does not pay much attention to health, energy shielding or statistical information stack can benefit from it. In particular, the entire Shadow category will benefit from a major aspect because they have a shorter overall lifespan, less ES, and will not expand flexibility in any way. I am very happy to see Garb with a range of up to 100ex, and try my best to find one!

     

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